"GameInfo"
{
	game	"Infection - Public Alpha1"
	title		"Infection"	
	title2		"Alpha Version 1"	
      type boolean
	
	nomodels 0
	nohimodel 1
	nocrosshair 1
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}
	

//Multiplayer tab in the Options panel

	//nocrosshair boolean			// Hides the crosshair selection menu
	//nohimodel	boolean			// Hides cvar toggles checkbox for cl_himodels
							// Only is displayed properly if cl_himodels is registered
	//nomodels	boolean			// Hides the model selection menu in the
							// Multiplayer tab in the Options panel.

	//Steam Games list
	developer	"Infection Studios"		// Your team's name (or just yours!)
	developer_url	"http://www.hl2infectionmod.net/forums/"	// Your team's homepage. Must start with http://.

	manual		"http://www.hl2infectionmod.net/forums/"		// The URL to game manual; can be local.
							// An installer can be engineered to set this value
							// to the correct directory upon installation.

	icon		"resource/infection"	// The icon must be an uncompressed 16x16px TGA.
							// For transparency to work, the TGA must be saved in 32-bit mode
							// with active alpha channel. The path is relative to the mod's
							// installation directory (i.e. the location of gameinfo.txt)
							// and should not include the TGA file extension.

	FileSystem
	{
		SteamAppId				215		// GCF for Source SDK Base
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				sourcetest
			Game				hl2mp
			Game				hl2
		}
	}
}