Authors name:
ChAiNz.2da

See my other Mods at:
http://www.jumpstationz.com
http://www.pcgamemods.com/u/5069/


Authors Contact:
chainz@jumpstationz.com  (please put 'Kotor' somewhere in the subject)

Mod Name:
[TSL] Kreia's Assorted Robe Collection v1.1


Changelog:

v1.1 - Added the Win98/Win2000 Compile Fix
v1.0 - Original Release


*************************
*************************

Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.

*************************
*************************


1. SUMMARY:
===========

Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing 
that burlapsack excuse for a robe? Well, apparently Master Kavar did and he came up 
with a modding request that I just couldn’t pass up.

“Why not make it so that Kreia’s robes will change to an appropriate representation of 
what you put on her?” 

Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion 
I shared. So here you have it folks, I offer you:

-()- Kreia’s Assorted Robe Collection -()-

Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper 
credit, kudos, and my heartfelt thanks to the many modders that were involved and 
made this mod possible. Without their hardwork, guidance & contribution(s) to this 
mod... none of it would've been possible. So I'd like to say that if you enjoyed this 
mod, that the following modders had major roles in it's completion:


- Master Kavar:	the mastermind behind the idea & the person that this mod was 
		initially made for

- stoffe –mkb-:	for providing the script base to actually get Kreia's "switching" to 
		work properly (basically the entire premise of the mod's original 
		function)

- svösh:	for his guidance on how to properly correct Kreia's model diffusion 
		(so her skins didn't have a green tint)

- Achilles:	for providing the corrected diffusion model base for Kreia (his was 
		much better than mine)

- oldflash:	for providing the model and skin of Kreia's "Dark Shroud"

- tk102:	for allowing me to incorporate his "Remote Tells Your Influence Mod", 
		giving the little guy more of a purpose than what I had originally 
		planned for him.


Thank you very much, all of you. I hope you know that your help was not only invaluable... 
but greatly appreciated.



2. DESCRIPTION:
===============

This mod will make it so that depending on the type of robe you give Kreia, her 
appearance will effectively change to a suitable representation. Basically, she’ll 
ditch the “burlap sack” excuse of a robe to one with proper details.

In addition to the “pretty colors”, this mod also adds a new small area 
(Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct 
the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange 
cutscene between the PC and Kreia, giving her a more “human side” we rarely see…

This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little 
guy to actually have a purpose. Just ask him to stop flying around, and then you can ask 
him how much influence you have with the rest of your crew. However, he just 'might' have 
another purpose… hmmm…



3. STATS:
=========

Dark Shroud
______________________________________
- Restricted to Kreia
- Upgradeable
- Defense Bonus		   : +5
- Regenerate Force Points  : Random
- Regeneration		   : Random
- Blaster Bolt Increase	   : Random
- Reduced Saving Throw	   : Will (-5)
- Dual Hand Weapon Wield



4. INSTALLATION & COMPATIBILITY:
================================

IMPORTANT:

**- this mod uses an appearance.2da & globalcat.2da file. If you are already using 
such a file, please read the disclaimer below. It's VERY important that your .2da file 
isn't located within a sub-folder of your override directory! This Installer will 
automatically merge said .2da’s and make a backup of your old files, so need to worry 
over it.

If it hasn't already been done, the Patcher will automatically make backup copies of 
the files before it modifies them. These backups will be placed in the backup folder 
within the same folder as this patcher application.


************************************************************************************
***
***  IMPORTANT! The installer will NOT look for existing files within sub-folders
***  of the Override folder, just in the Override folder itself. If you have
***  modified versions of any of the above listed files (except dialog.tlk) sitting
***  in sub-folders, move them up into the Override folder before running the
***  Installer. This is to avoid ambiguity in case several files with the same
***  name exists in different folders.
***
************************************************************************************

Now, open the .rar file & drag-n-drop the folder "Kreias Assorted Robes" onto your 
desktop (or folder of your choice). DO NOT PLACE THE FOLDER IN YOUR OVERRIDE DIRECTORY.

Next, open the folder and run the installer application named "KreiasRobes_Installer.exe" 
that came with this mod. This will update the necessary game files and install the Mod 
into your game. Make sure that there is a folder named "tslpatchdata" present in the same 
folder the Installer application is. This folder contains essential data files the 
installer needs.

Note that YOU MUST RUN THIS INSTALLER for the Mod to function. Simply copying the files 
from the "TSLPatchData" folder will NOT work.



5. USAGE:
=========


1-) with cheats enabled, type "~" (without quotes) and enter:

For the Mechanical Hand Parts:		giveitem kds_mech_parts
For the Mechanical Hand Journal:	giveitem kds_mech_jrnl
For the Dark Shroud Materials:		giveitem kds_materials
For Kreia's Dark Shroud++:		giveitem kreia_shroud


2-) Press "ENTER"

** For the Anti-Console (bless you),

The mod includes a mini-quest in which the PC must acquire the 3 components in order 
to construct Kreia's Dark Shroud. After retrieving the parts, you must board the Ebon 
Hawke and talk to the Remote. If you have all the pieces, he'll construct the mech hand 
in which you (assumed) attach to the robe and deliver it to Kreia.

++ KEEP IN MIND, if you cheat the Dark Shroud in your inventory, the Remote will not 
construct the hand and you'll miss out on the PC/Kreia dialogue exchange. You can 
however cheat the 3 components in and continue on that way (slackers.. hehehe)



6. REMOVAL:
===========

When you run the Installer initially, it will create backup copies of any existing 
files it modifies**. These files will be placed in a new folder named "backup", located 
in the same folder as the Installer. To uninstall the mod, delete any files that were 
placed in your Override folder, then copy the content of the Backup folder back into 
your override folder.

The following files were added to your Override folder when you installed this mod:

appearance.2da**
globalcat.2da**
ia_slave_255.tga
ip_pltuseitm_255.tga
k_204tel_enter.ncs
k_701area_enter.ncs
k_oei_spawn.ncs
k_oei_userdef.ncs
kds_204_medcomm.utp
kds_204door_dlg.dlg
kds_204door_dlg.ncs
kds_204doorchk.ncs
kds_204medcomm.ncs
kds_701plcbkor.ncs
kds_701plcbkor.utp
kds_701plcbkor2.utp
kds_701plcbkor3.utp
kds_compchk.ncs
kds_desk.utp
kds_desk_dlg.dlg
kds_desk_dlg.ncs
kds_drdprobe.utc
kds_functions.ncs
kds_invis1.utp
kds_invis2.utp
kds_khag.utp
kds_kiosk.utp
kds_kolto_dlg.dlg
kds_kolto_dlg.ncs
kds_lockerlg.utp
kds_materials.uti
kds_mech_jrnl.uti
kds_mech_parts.uti
kds_medcan.utp
kds_meddoorchk.ncs
kds_metalbox.utp
kds_partpile.utp
kds_pc_kolto.utp
kds_plstccrt.utp
kds_poison.ncs
kds_robedone_dlg.dlg
kds_robedone_dlg.ncs
kds_sign.utp
kds_smdoor.utp
kds_workb_rep.utp
kreia_shroud.uti
N_TrayaA.tga
N_TrayaH.tga
old_204tel_enter.ncs
old_701area_enter.ncs
P_Kreia1h02.mdl
P_Kreia1h02.mdx
P_Kreia1h03.mdl
P_Kreia1h03.mdx
P_Kreia1h04.mdl
P_Kreia1h04.mdx
P_Kreia1h05.mdl
P_Kreia1h05.mdx
P_Kreia1h08.mdl
P_Kreia1h08.mdx
P_Kreia1h09.mdl
P_Kreia1h09.mdx
P_Kreia1h10.mdl
P_Kreia1h10.mdx
P_Kreia1h12.mdl
P_Kreia1h12.mdx
P_Kreia1h13.mdl
P_Kreia1h13.mdx
P_Kreia1h14.mdl
P_Kreia1h14.mdx
P_Kreia1h15.mdl
P_Kreia1h15.mdx
P_Kreia1h17.mdl
P_Kreia1h17.mdx
P_Kreia1h18.mdl
P_Kreia1h18.mdx
P_Kreia1h19.mdl
P_Kreia1h19.mdx
P_Kreia1h21.mdl
P_Kreia1h21.mdx
P_Kreia1h27.mdl
P_Kreia1h27.mdx
P_Kreia1hMN.mdl
P_Kreia1hMN.mdx
P_Kreia1hOF.mdl
P_Kreia1hOF.mdx
P_KreiaA.tga
P_KreiaA.txi
P_KreiaA02.tga
P_KreiaA02.txi
P_KreiaA03.tga
P_KreiaA03.txi
P_KreiaA04.tga
P_KreiaA04.txi
P_KreiaA05.tga
P_KreiaA05.txi
P_KreiaA08.tga
P_KreiaA08.txi
P_KreiaA09.tga
P_KreiaA09.txi
P_KreiaA10.tga
P_KreiaA10.txi
P_KreiaA12.tga
P_KreiaA12.txi
P_KreiaA13.tga
P_KreiaA13.txi
P_KreiaA14.tga
P_KreiaA14.txi
P_KreiaA15.tga
P_KreiaA15.txi
P_KreiaA17.tga
P_KreiaA17.txi
P_KreiaA18.tga
P_KreiaA18.txi
P_KreiaA19.tga
P_KreiaA19.txi
P_KreiaA21.tga
P_KreiaA21.txi
P_KreiaA27.tga
P_KreiaA27.txi
P_KreiaAmn.tga
P_KreiaAmn.txi
P_KreiaH02.tga
P_KreiaH03.tga
P_KreiaH04.tga
P_KreiaH05.tga
P_KreiaH08.tga
P_KreiaH09.tga
P_KreiaH10.tga
P_KreiaH12.tga
P_KreiaH13.tga
P_KreiaH14.tga
P_KreiaH15.tga
P_KreiaH17.tga
P_KreiaH18.tga
P_KreiaH19.tga
P_KreiaH21.tga
P_KreiaH27.tga
remote.dlg
tk_remote_getinf.ncs



7. CREDITS:
===========

Super-Special thanks to:

[] Master Kavar
[] stoffe -mkb-
[] svösh	- http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
[] Achilles	- http://www.freewebs.com/achilles01/tutorialsreferences.htm
[] oldflash
[] tk102


Special Thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.starwarsknights.com/

- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html

- tk102 for the K-GFF Editor, a great supplement to Fred's Kotor Tool
http://www.starwarsknights.com/tools.php

- To everyone else I may have forgotten, and to all who have tried this mod out 
(or at least got this far in the readme)...Thank you!



8. DISCLAIMER:
===============

This Mod is not supported by LucasArts, Bioware or Obsidian. 
Please do not contact them for support of this mod. 

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are 
trademarks and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
