# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.



naval_ideas = {
	grand_navy = {
		naval_forcelimit_modifier = 0.33
	}
	sea_hawks = {
		navy_tradition = 0.01
	}
	superior_seamanship = {
		naval_morale = 0.5
	}
	naval_fighting_instruction = {
		blockade_efficiency = 0.25
	}
	excellent_shipwrights = {
		leader_naval_manuever = 2
	}
	naval_glory = {
		prestige_from_naval = 0.33	#33% extra prestige  from naval battles
	}
}

land_ideas = {
	national_conscripts = {
		global_manpower_modifier = 0.5
	}
	grand_army = {
		land_forcelimit_modifier = 0.33
	}
	military_drill = {
		land_morale = 0.5
	}
	engineer_corps = {
		leader_siege = 1
	}
	battlefield_commisions = {
		army_tradition = 0.01
	}
	glorious_arms = {
		prestige_from_land = 0.33	#33% extra prestige  from land battles
	}
}

exploration_ideas = {
	merchant_adventures = {
		merchants = 1		# 1 extra merchant each year
	}
	quest_for_the_new_world	= {
		may_explore = yes	#may recruit explorers/conquistadors
	}
	colonial_ventures = {
		colonists = 1		# 1 extra colonist each year.
	}
	
	shrewd_commerce_practise = {
 		merchant_compete_chance = 0.1
  	}
	vice_roys  = {
 		overseas_income = 0.3
 	}
 	
	smithian_economics = {
		production_efficiency = 0.1
 	}
}

state_business_ideas = {
	bureaucracy = {
		global_tax_modifier = 0.05	#5% extra tax income
	}
	national_bank = {
		inflation_reduction = 0.1	# nice inflation reduction
	}
	national_trade_policy = {
		trade_efficiency = 0.1
	}
	espionage  = {
		spies = 1		#1 extra spy each year
	}
	cabinet = {
		diplomats = 1		# 1 extra diplomat each year
	}
	bill_of_rights = {
		global_revolt_risk = -1
	}
}

culture_ideas = {
	church_attendance_duty = { 
		stability_cost_modifier = -0.33	#reduces stability costs by 33%
	}
	divine_supremacy = { 
		missionaries = 1	# 1 extra missionary each year
	}
	humanist_tolerance = { 
		tolerance = 1		#-1 extra RR on tolerance 
	}
	scientific_revolution = { 
		land_tech_cost_modifier = -0.025
		naval_tech_cost_modifier = -0.025
		production_tech_cost_modifier = -0.025
		government_tech_cost_modifier = -0.025
		trade_tech_cost_modifier = -0.025
	}
	patron_of_art  = { 
		prestige = 0.02		#+2 prestige each year.
	}
	deus_vult = {
		cb_on_religious_enemies = yes
	}
}
