mergearmynavy =
{
	file = "mergearmynavy.wav"
}
transferregimentship =
{
	file = "transferregimentship.wav"
}
seizecolony =
{
	file = "seizecolony.wav"
}
attacknatives =
{
	file = "attacknatives.wav"
}
burncolony =
{
	file = "burncolony.wav"
}
reinforce_navy =
{
	file = "reinforce_navy.wav"
}
reinforce_army =
{
	file = "reinforce_army.wav"
}
court_click =
{
	file = "court_click.wav"
}
click =
{
	file = "click.wav"
}

temple_africangfx =
{
	file = "temple_african.wav"
}
temple_southamericangfx =
{
	file = "temple_southamerican.wav"
}
temple_muslimgfx =
{
	file = "temple_muslim.wav"
}
temple_indiangfx =
{
	file = "temple_indian.wav"
}
declarewar =
{
	file = "declarewar.wav"
}
declarewar_onus =
{
	file = "declarewar_onus.wav"
}
newmonarch =
{
	file = "newmonarch.wav"
}
revolt =
{
	file = "revolt.wav"
}
spiesuccess =
{
	file = "spiesuccess.wav"
}
spiefailure =
{
	file = "spiefailure.wav"
}
colonisationsuccess =
{
	file = "colonisationsuccess.wav"
}
colonisationfailure =
{
	file = "colonisationfailure.wav"
}
diplomaticsuccess =
{
	file = "diplomaticsuccess.wav"
}

diplomaticfailure =
{
	file = "diplomaticfailure.wav"
}

build_building =
{
	file = "build_building.wav"
}

cityambience =
{
	file = "cityambiens_small.wav"
	volume = 95
}

courthouse =
{
	file = "courtroom.wav"
}

customs_office =
{
	file = "customsoffice.wav"
}

marketplace =
{
	file = "marketplace.wav"
}

menu_forward =
{
	file = "menu_forward.wav"
}

moneyin =
{
	file = "moneyin.wav"
}

moneyout =
{
	file = "moneyout.wav"
}

plantation =
{
	file = "plantation.wav"
}

regimental_camp =
{
	file = "regimental_camp.wav"
}

shipyard =
{
	file = "shipyard.wav"
}

switch_tab =
{
	file = "switch_tab.wav"
}

tax_assesor =
{
	file = "taxassesor.wav"
}

temple_latingfx =
{
	file = "temple_western.wav"
}

temple_chinesegfx =
{
	file = "temple_chinese.wav"
}

desert =
{
	file = "desert.wav"
}

forest =
{
	file = "forest.wav"
}

jungle =
{
	file = "jungle.wav"
}

mountainranges =
{
	file = "mountainranges.wav"
}

opensea =
{
	file = "opensea.wav"
}

plains =
{
	file = "planes.wav"
}

shoresea =
{
	file = "shoresea.wav"
}

forest_event_1 =
{
	file = "forest_event1.wav"
}

forest_event_2 =
{
	file = "forest_event2.wav"
}

forest_event_3 =
{
	file = "forest_event3.wav"
}

forest_event_4 =
{
	file = "forest_event4.wav"
}

forest_event_5 =
{
	file = "forest_event5.wav"
}

battle_event_cannon_1 =
{
	file = "battle_event_cannon1.wav"
}

battle_event_cannon_2 =
{
	file = "battle_event_cannon2.wav"
}

battle_event_musket_1 =
{
	file = "battle_event_musket1.wav"
}

battle_event_musket_2 =
{
	file = "battle_event_musket2.wav"
}

battle_event_musket_3 =
{
	file = "battle_event_musket3.wav"
}

battle_event_musket_4 =
{
	file = "battle_event_musket4.wav"
}

battle_event_swordhit_1 =
{
	file = "battle_event_swordhit1.wav"
}

battle_event_swordhit_2 =
{
	file = "battle_event_swordhit2.wav"
}

battle_event_swordhit_3 =
{
	file = "battle_event_swordhit3.wav"
}

battle_event_swordhit_4 =
{
	file = "battle_event_swordhit4.wav"
}

battle_event_swordhit_5 =
{
	file = "battle_event_swordhit5.wav"
}

battle_event_swordhit_6 =
{
	file = "battle_event_swordhit6.wav"
}

boat_click =
{
	file = "boat_click.wav"
}

army_click =
{
	file = "army_click.wav"
}

build_army =
{
	file = "build_army.wav"
}

build_navy =
{
	file = "build_navy.wav"
}

plains_event_1 =
{
	file = "plains_event1.wav"
}

plains_event_2 =
{
	file = "plains_event2.wav"
}

plains_event_3 =
{
	file = "plains_event3.wav"
}

plains_event_4 =
{
	file = "plains_event4.wav"
}

battle_background =
{
	file = "battle_backgroundloop.wav"
}

battle_background_naval =
{
	file = "seabattle_loop.wav"
}

cavallry_click = 
{
	file = "cavallery.wav"
}

shoresea_event_1 =
{
	file = "shoresea_event1.wav"
}

shoresea_event_2 =
{
	file = "shoresea_event2.wav"
}

shoresea_event_3 =
{
	file = "shoresea_event3.wav"
}

events_general =
{
	file = "events_general.wav"
}


admiralty =
{
	file = "admiralty.wav"
}
constable =
{
	file = "constable.wav"
}
fine_arts_academy =
{
	file = "fineartsacademy.wav"
}
refinery =
{
	file = "refinery_manuf.wav"
}

textile =
{
	file = "textile_manuf.wav"
}
university =
{
	file = "university.wav"
}
war_college =
{
	file = "warcollege.wav"
}
weapons =
{
	file = "weapon_manuf.wav"
}
wharf =
{
	file = "wharf.wav"
}





army_move =
{
	file = "army_move.wav"
}
click_enemyprovince =
{
	file = "click_enemyprovince.wav"
}
close_window =
{
	file = "close_window.wav"
}
connecting =
{
	file = "connecting.wav"
}
country_select =
{
	file = "click.wav"
}

start_game =
{
	file = "country_select.wav"
}

diplomaticoffer =
{
	file = "diplomaticoffer.wav"
}
disband_unit =
{
	file = "disband_unit.wav"
}
illegal_moveorder =
{
	file = "illegal_moveorder.wav"
}
navy_move =
{
	file = "navy_move.wav"
}
stabilitydown =
{
	file = "stabilitydown.wav"
}
stabilityup =
{
	file = "stabilityup.wav"
}
techadvance =
{
	file = "techadvance.wav"
}
time_back =
{
	file = "time_back.wav"
}
time_forward =
{
	file = "time_forward.wav"
}
