VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\hands\v_hands"
	"$bumpmap" 	"models\weapons\v_models\hands\v_hands_normal"
	"$envmaptint" "[0.2 0.2 0.2]"
	"$envmapcontrast" 0.9
	"$normalmapalphaenvmapmask" 0
}