"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\spr\flipsight"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\spr\flipsight_ref"
	"$envmapcontrast" ".7"
	"$envmapsaturation" "[.8 .8 .8]"
}