"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\PSG 1\scope"
	"$bumpmap" "models\weapons\v_models\PSG 1\scope_norm"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$selfillum" 1
}