"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\Havoc deagle\DE black"
      "$bumpmap" "models\weapons\v_models\Havoc Deagle\DE black norm"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1 
}
